Walk the Line
HotS is hard. Ranked games are hard even though most are trying to move up. The greatest part about MOBAs is their complexity but this also makes them challenging. HotS is a combination of mastering hero mechanics (abilities, skill shots, muscle memory) and knowledge of how your hero works with your team and against the opponents (micro). On top of all this we can’t forget playing for camps, objectives, and staying up on XP, usually called “macro.” It goes without saying these aren’t isolated. They’re fundamentally connected and work off one another. Because they’re reciprocal the “little things” in each realm add up to big wins, getting stomped, and those games right on the edge. From watching and playing HotS there’re a few lines I see players walk, for better or worse. Patience and Hesitation: I see this gray area mainly in micro play. I’ve been playing a lot of Fenix lately and I get super excited when I see Diablo, Mei, or the cow drafted for my team. The “Dream” is all I...